PASSING SHOT ~~~~~~~ ~~~~ GAMEPLAY INSTRUCTIONS ~~~~~~~~ ~~~~~~~~~~~~ Passing Shot the SEGA coin-op sports sensation comes to the home computer. Passing Shot allows you to participate in champion- ship tennis at world-class standard, visiting locations all over the globe, in singles or doubles, over clay and grass courts. HOW TO PLAY PASSING SHOT ~~~ ~~ ~~~~ ~~~~~~~ ~~~~ Press FIRE (or keyboard equivalent) to start. If you wish to play double, then FIRE must be pressed on both sets of controlls. Input your intials by moving the marker across the letterpad, then select the difficulty level - higer levels start you further into the world stages and put you up against tougher opposition. PASSING SHOT lets you play the deciding set in a three set match. If you play doubles then the two players are on the same side, against computer controlled doubles pairs. The tramlines are included in-bounds when playing doubles. The view of the court in PASSING SHOT is represented from spectator level for service, then switches to top-down perspective for rallies - this allows the best view and control over the action. There are four types of stroke in PASSING SHOT Flat, Slice, Topspin and Lob. Serve the bally by selecting your shot as the ball flashes. The display will then alter to the top-down view. The joystick will control the movement of your player, but when the joystick fire button is pressed the different directions control the shot type. PASSING SHOT follows the normal rules of tennis and incorporates all the usual features: - double-faults, body touches, direct returns, aces, service aces etc. You are required to reach six games to win the set, as per the rules of tennis. If you manage to win the match, the next round will take place at another location in the world. JOYSTICK CONTROLLING ~~~~~~~~ ~~~~~~~~~~~ Use joysticks to control the players. The first joystick port controlls the female player, the second port controlls the male. To play doubles, both players should press fire and enter there intials. The joysticks directions control the player's movement, when the fire button is pressed the joystick directions control the stroke: With FIRE pressed: FORWARD = FLAT LEFT = SLICE RIGHT = TOP SPIN BACK = LOB To serve the joystick should be pushed in the appropriate direction for the type of stroke when the ball flashes: P = PAUSE S = UNPAUSE SHIFT + Q = QUIT GAME (Once rally starts) Typed By: PRINCE OF DARKNESS